PROTOCOL 110 · EXPERIMENTAL DEVELOPMENTALPHA / BETA TESTING PHASE
PROJECT CAPABILITIES / BUILD OVERVIEW

ENGINEERED TO EVOLVE.

Explore the systems we are porting, extending, testing and debugging in Gracia Final for the Grand Crusade P110 client. This is a development tracker, not a claim that every system is production-ready.

ALPHA / BETASERVER: GRACIA FINALCLIENT: GRAND CRUSADE P110VS2005 / C++ x64
01 / DEVELOPMENT MODULES

Every system, one project.

Browse 260 tracked development areas. Items are experimental and may be in progress, partially implemented, or subject to regression.

260 systems
01

Core / Protocol P110

14 SYSTEMS
✧Grand Crusade P110 network adaptation
✧Client/Server Opcode translation
✧EnterWorld & character initialization
✧Character Select / Lobby
✧Client stability & disconnect handling
✧L2Server / CacheD native integration
✧Protocol110 outgoing conversion
✧Request opcode dispatch & packet guards
✧Extended FE / D0 packet families
✧Socket serialization / packet size alignment
✧Grand Crusade User Action packets
✧Client critical & crash reporting
✧Native hooks / memory patch regression
✧Protocol feature quarantine switches
02

Characters & World

16 SYSTEMS
✧UserInfo / CharInfo synchronization
✧Character visual appearance
✧Paperdoll / Equipment visuals
✧NPC spawn & reappearance
✧World collision / PathNodes
✧Move / ValidateLocation
✧Restart / Relog / Resurrection
✧First player appearance / paperdoll sync
✧Player sitting / standing state refresh
✧Target selection visibility
✧NPC reappearance after relog
✧CharacterSelect native bridge
✧EnterWorld spawn batching
✧Cloak display in lobby
✧Visual identity ACK and neighbor broadcast
✧Character freeze after EnterWorld
03

Combat & Skills

16 SYSTEMS
✧Physical attacks & Skill Casts
✧PvP / PK combat
✧Buffs, debuffs & skill effects
✧Death / Revive / Restart
✧Skill learn & shortcuts
✧Skill animations / cast speed
✧Skill Enchant paths
✧Target acquisition / action-on-click
✧Melee attack range and movement
✧Archer projectile skills / stun
✧Mage cast delays and speed
✧Magic use self-display packets
✧Autoattack cancellation / stop flags
✧Buff persistence after relog
✧HP/MP/CP status updates
✧Target HP gauge synchronization
04

Inventory & Economy

18 SYSTEMS
✧Items / Adena / Inventory
✧Soulshots & Spiritshots
✧NPC Buy / Sell / Refund
✧Private Store Buy / Sell / Package
✧MultiSell
✧Augmentation
✧Enchant effects & visual gear
✧Adena rewards on Sell commit
✧Refund list / last sold items
✧NPC SellList visibility
✧NPC Buy prices / quantity / purchase
✧Private Store item candidate list
✧Private Store buying / offer confirmation
✧Soulshot automatic use / recharge
✧Item instance DB IDs and quantities
✧Augmented item appearance after relog
✧Weapon hand rendering
✧Enchanted armor / cloak effects
05

Warehouse & Freight

13 SYSTEMS
✧Private Warehouse
✧Clan Warehouse
✧Deposit / Withdraw
✧Freight / Item delivery
✧Inventory item persistence
✧Personal warehouse deposit list
✧Personal warehouse withdraw list
✧Clan warehouse permissions
✧Clan deposit / withdraw commit
✧Freight destination selector
✧Freight sendable item list
✧Freight item quantity / transfer persistence
✧Cached warehouse DB acknowledgement
06

Clan & Alliance

19 SYSTEMS
✧Clan creation / leader
✧Clan privileges / Auth Edit
✧Clan roster / rank / title
✧Clan Crest / Ally Crest
✧Clan Skills / Points
✧Clan Wars / Academy
✧Clan Halls
✧Clan rank power grade list
✧Pledge members online/offline status
✧Edit Auth privilege masks
✧Leader recognition / access rights
✧Crest immediate neighbor refresh
✧Alliance badge and crest rendering
✧Clan war enemy and attacker lists
✧Clan academy subunit display
✧Clan skills acquire / points deduction
✧Clan Hall permissions / management
✧Clan application records
✧Duplicate clan name validation
07

Communication

17 SYSTEMS
✧Mail / Post / Attachments
✧Mail popups / Notifications
✧Friend List / Invitations
✧Chat / System Messages
✧Party / Party Matching
✧Duel
✧Mail inbox and sent list
✧Mail attachment send / claim
✧Mail SQL escrow and item consistency
✧Received Mail phantom notification
✧PostDetail popup at EnterWorld
✧Friend invitation client packet
✧Friend request acceptance and persistence
✧Party member buff display
✧Party invite / invite response
✧Party matching UI list
✧Duel status / skill restrictions
08

PvE & Activities

15 SYSTEMS
✧NPC dialogs & HTML bypass
✧Quests & scripts
✧Fishing
✧Pets / Summons / Mounts
✧Agathion / Pet effects
✧Daily Missions / Attendance
✧Quest conversation step progression
✧Quest rewards and item grants
✧Daily Mission window
✧Fishing lure / cast landing spot
✧Fishing HP bar and minigame
✧Pet summon near owner
✧Pet inventory / experience / stats
✧Mount button and ride state
✧Pet buff visualization
09

Character Customization

15 SYSTEMS
✧Henna / Dyes
✧Cloaks
✧Armor / Weapon visuals
✧Ability System
✧Macro list / Actions
✧Character statistics
✧Henna draw / remove list
✧Dye inventory and available slots
✧Skill shortcut storage
✧Basic action button list
✧Macro create / delete / duplicate fix
✧Macro list reload after restart
✧Ability point calculations
✧Skill enchant Power route / success result
✧Skill enchant book consumption
10

GM & Administration

14 SYSTEMS
✧Alt+G GM panel
✧//admin commands
✧Teleport / Character info
✧Admin NPC HTML
✧Config / Script loading
✧Console & Diagnostics
✧//spawnfarm / //spawnpvp diagnostics
✧Alt+G status / inventory / move
✧GM teleport tools
✧Builder command handling
✧Admin HTML bypass / button skin
✧GM //admin page compatibility
✧Community Board admin panel
✧FakePlayer administration dashboard
11

FakePlayer / Roboto Engine

37 SYSTEMS
✧Native fake-player spawning
✧Farm Bot AI
✧PvP Bot AI
✧AI target selection / pathfinding
✧Melee, Mage & Archer combat
✧Skills / Buffs / Soulshots
✧Party / Healer / Buffer behavior
✧Pickup / Death / Respawn
✧AI Chat
✧Gear / Class / Level presets
✧Mass spawning & stability
✧Roboto Admin / Community Board
✧//spawnrandom provisioning
✧//spawnfarm count / mass spawn
✧//spawnpvp single / zone bots
✧D-to-S grade farming variants
✧Class templates / level 1–80
✧S-grade gear and cloak configuration
✧Weapon equip and in-hand display
✧Dynamic class skill selection
✧Mage unlimited MP / cast interval
✧Soulshots / Spiritshots unlimited use
✧Archer kite and melee chase
✧Nearest-mob target acquisition
✧Attack through walls / pathnode recovery
✧Keep target until monster dies
✧Drop pickup / inventory sync
✧FakePlayer chat / phrase bank
✧Death and village respawn routing
✧PvP zone re-entry after death
✧Party formation and healer role
✧Idle detection / stuck recovery
✧Spawn socket ACK and capacity scaling
✧FakePlayer disconnect / permanence testing
✧Spawned player identity and visibility
✧No bots fighting same-team bots
✧SQL / fake account scoping
12

Experimental Extensions

14 SYSTEMS
✧Offline Shop restore
✧Offline Buff Shop
✧Quest engine compatibility
✧NPC interactions
✧Authentication / Login
✧SQL Persistence / CacheD
✧Other / Custom System
✧Offline Shop restore on restart
✧Offline buff-shop HTML/dialog
✧Item Auto Consume
✧Custom event scripts
✧NPC collision patches
✧Grand Crusade fishing compatibility
✧Quest state DB synchronization
13

Auth & Database Infrastructure

10 SYSTEMS
✧AuthD Gracia Final / Classic login adaptation
✧SQL Server / lin2db connectivity
✧lin2world / character persistence
✧x_self extenders and auth tables
✧CacheD native write acknowledgements
✧Schema setup and migration scripts
✧Character creation / delete SQL
✧Clan ranks / pledge application tables
✧SQL transaction safety tests
✧Server restart state restoration
14

Interface & Client UI

11 SYSTEMS
✧Grand Crusade system UI compatibility
✧SkillList and skill window visuals
✧Ability UI / FE:015F experiments
✧Character Status / Stats / Inventory
✧Client shortcut panel behavior
✧Post and email UI dialogs
✧Target gauge / system window notices
✧Alt+B Community Board actions
✧Game Master Alt+G interface
✧Multisell result UI
✧Clan roster and privilege dialogs
15

Stability & Diagnostics

11 SYSTEMS
✧L2Server x64 Release startup
✧L2Npc startup and crash investigation
✧CacheD login and packet logging
✧RP_PROTOCOL / GameGuard startup messages
✧EnterWorld loading / latency spikes
✧AI loop performance and large spawn
✧Server thread / IO buffer stability
✧Socket disconnect after relog
✧Collision missing asset warnings
✧Packet overflow or malformed frame guards
✧Native map / callback compatibility
16

Marketplace & Custom Services

10 SYSTEMS
✧Player private sell offers
✧Player private buy offers
✧Package Store listing and exchange
✧Offline shop persistence
✧Offline buff shop service
✧.buffshop interaction and HTML
✧NPC multisell recipe catalogs
✧NPC sell and refund service
✧Clan warehouse shared storage
✧Auction and clan hall NPC interactions
17

AI Content & Fake Accounts

10 SYSTEMS
✧Fake player random spawn positions
✧Provisioning ACK retries and SQL errors
✧Per-class robotogear.txt presets
✧Robot chat-bank runtime files
✧FakePlayer admin spawn presets
✧Automatic fake account cleanup
✧FakePlayer socket scaling / connect notices
✧Spawn identity / targetable characters
✧Bot equip visual synchronization
✧FakePlayer pickup XP / drop gain
02 / ROBOTO NATIVE AI

FakePlayers. Real experiments.

Native simulated characters under active development: farming and PvP agents, varied classes, gear profiles, targeting, skill use, respawns, item pickup, team roles and chat behavior. Stability and pathing are still being tested.

ADMIN COMMAND REFERENCE
//spawnrandomExperimental random native fake-player spawn
//spawnfarm <count>Farm-oriented AI characters, for example //spawnfarm 20
//spawnpvp <count>S-grade PvP bots for a configured PvP zone
//spawnpvp 1Request a single PvP FakePlayer for diagnostics
//spawnsExperimental grade D–S spawn variant
//spawnfarmd <count>Experimental D-grade farm FakePlayers
//spawnfarms <count>Experimental S-grade farm FakePlayers; intermediate grade variants are under test
//adminServer administration / Roboto tools when available
Alt+GIn-game Game Master interface
.buffshopOffline buff-shop feature under development

Commands are documented for the experimental test builds. Availability and reliability vary by build; use only with GM/admin privileges where applicable.

BUILD TRANSPARENCY

Experimental means test carefully.

Protocol translation, FakePlayer AI, persistence and gameplay services can cause regressions. Keep backups of binaries, configuration and your SQL databases. Report your issues with exact steps and logs.