ENGINEERED TO EVOLVE.
Explore the systems we are porting, extending, testing and debugging in Gracia Final for the Grand Crusade P110 client. This is a development tracker, not a claim that every system is production-ready.
Every system, one project.
Browse 260 tracked development areas. Items are experimental and may be in progress, partially implemented, or subject to regression.
Core / Protocol P110
14 SYSTEMSCharacters & World
16 SYSTEMSCombat & Skills
16 SYSTEMSInventory & Economy
18 SYSTEMSWarehouse & Freight
13 SYSTEMSClan & Alliance
19 SYSTEMSCommunication
17 SYSTEMSPvE & Activities
15 SYSTEMSCharacter Customization
15 SYSTEMSGM & Administration
14 SYSTEMSFakePlayer / Roboto Engine
37 SYSTEMSExperimental Extensions
14 SYSTEMSAuth & Database Infrastructure
10 SYSTEMSInterface & Client UI
11 SYSTEMSStability & Diagnostics
11 SYSTEMSMarketplace & Custom Services
10 SYSTEMSAI Content & Fake Accounts
10 SYSTEMSNo matching systems. Use Other / Custom System in the report form for anything missing.
FakePlayers. Real experiments.
Native simulated characters under active development: farming and PvP agents, varied classes, gear profiles, targeting, skill use, respawns, item pickup, team roles and chat behavior. Stability and pathing are still being tested.
//spawnrandomExperimental random native fake-player spawn//spawnfarm <count>Farm-oriented AI characters, for example //spawnfarm 20//spawnpvp <count>S-grade PvP bots for a configured PvP zone//spawnpvp 1Request a single PvP FakePlayer for diagnostics//spawnsExperimental grade D–S spawn variant//spawnfarmd <count>Experimental D-grade farm FakePlayers//spawnfarms <count>Experimental S-grade farm FakePlayers; intermediate grade variants are under test//adminServer administration / Roboto tools when availableAlt+GIn-game Game Master interface.buffshopOffline buff-shop feature under developmentCommands are documented for the experimental test builds. Availability and reliability vary by build; use only with GM/admin privileges where applicable.
Experimental means test carefully.
Protocol translation, FakePlayer AI, persistence and gameplay services can cause regressions. Keep backups of binaries, configuration and your SQL databases. Report your issues with exact steps and logs.